EReader News Today One-Day Campaign Results

On January 15th I put out a one-day campaign for a discounted book deal through EReader News Today. The results? Good enough to want to do it again. Today is the tenth day after the January 15th promotion of Evolved. The purpose of this promotion was to test out strategies for broadcasting the series to Continue reading →

The Fortunate from the #CampFire

Many people have been spared from the #CampFire that has scorched Paradise in Northern California. But far more have lost everything. Northern California has had quite a punch in the face with this Camp Fire burning seemingly unabated through Paradise. I live in the sister town of Chico, and was evacuated the other day about Continue reading →

How to get PNG transparency in your material

If you try to drop a texture containing transparency onto an object, the material that is automatically generated is going to be incorrect. The same thing will happen if you try to create the material from the texture yourself. The reason is because you have to customize the material to understand that it is supposed Continue reading →

Passing an enum as a function parameter

I'm using Unreal Engine 4.20.2. Here's how I am successfully passing an enum to a function for use in a TArray. In my Item.h file: UENUM(BlueprintType) //"BlueprintType" is essential to include namespace EInventoryItem { enum Item { Nothing UMETA(DisplayName = "Nothing"), Battery UMETA(DisplayName = "Battery"), Thing UMETA(DisplayName = "Thing"), AnotherThing UMETA(DisplayName = "Another Thing"), RedBadge Continue reading →