Welcome to my Godot tutorials. I hope they’re useful to you. Remember, it’s easy to quickly succumb to information overload, so set small, measurable goals, and work toward achieving them.
This tutorial series is designed in bite-sized chunks. I am a father of three, employed full-time, a consultant, and open-source evangelist, so if anyone understands the need for succinctness in tutorials, it’s me.
Some important considerations:
- This is a labor of love, but that doesn’t mean I want it to be sub-par. Please let me know if you see anything that needs to be corrected, including any grammatical or syntactical errors.
- I develop on both Mac and Windows, and you may see that in the screenshots. Unless I specifically say otherwise, you can expect what I am doing on Windows to work on Mac and vice-versa.