Many people have been spared from the #CampFire that has scorched Paradise in Northern California. But far more have lost everything. Northern California has had quite a punch in the face with this Camp Fire burning seemingly unabated through Paradise. I live in the sister town of Chico, and was evacuated the other day about [...]
Waystation Echo DevLog #6: Animations and Items
When you first start out it seems like a lot of what you are doing is never going to pay off. Countless times I have sat in exhaustion wondering when I will see some progress on what I am doing; everything goes by so slowly when you are a solo indie developer, that when times [...]
How to get PNG transparency in your material
If you try to drop a texture containing transparency onto an object, the material that is automatically generated is going to be incorrect. The same thing will happen if you try to create the material from the texture yourself. The reason is because you have to customize the material to understand that it is supposed [...]
Passing an enum as a function parameter
I'm using Unreal Engine 4.20.2. Here's how I am successfully passing an enum to a function for use in a TArray. In my Item.h file: UENUM(BlueprintType) //"BlueprintType" is essential to include namespace EInventoryItem { enum Item { Nothing UMETA(DisplayName = "Nothing"), Battery UMETA(DisplayName = "Battery"), Thing UMETA(DisplayName = "Thing"), AnotherThing UMETA(DisplayName = "Another Thing"), RedBadge [...]
Waystation Echo DevLog #5: Some bad video and animation updates
I tried using Open Broadcast Server to record a demo of how I am handling arm animations, and to show off a little bit of the look and feel (in alpha stage, of course) of Waystation Echo. https://www.youtube.com/watch?v=29tPZVDhl8U Some things to note in this devlog update: I am constantly learning new things in Blender. Since [...]