How to Import a Custom FBX Mesh and Skeleton from Blender into Unreal Engine

For Waystation Echo, I am using a custom armature based off of the UE4 mannequin. Since I want to practice making FPS arm animations, I decided to abandon any delivered stuff designed for the mannequin and make my own armature. Since this is a unique skeleton, I wanted to go over how I exported it […]

Waystation Echo Devlog #4: Big Decisions, Being a Solo Dev, learning Blender, and Biting Off More than I Can Chew

Buckle up! This one’s a big one. No more third-person TL;DR: Trying to do my own animations for a third-person game is ridiculous and one of the dumbest things I have ever done in game development.  An old Gamasutra article caught my eye this morning. In it, the author discusses the differences in player immersion […]

Waystation Echo Devlog #2: Environment cleanup

It’s been a long while since I’ve posted anything about Waystation Echo, the third-person survival puzzle game I have been designing for about two years now. I started integrating ootii’s Interactable Core with my custom door and charge handling scripts to see if I could save some time designing these puzzle doors. Ootii is incredibly […]