Passing an enum as a function parameter

I’m using Unreal Engine 4.20.2. Here’s how I am successfully passing an enum to a function for use in a TArray. In my Item.h file: UENUM(BlueprintType) //”BlueprintType” is essential to include namespace EInventoryItem { enum Item { Nothing UMETA(DisplayName = “Nothing”), Battery UMETA(DisplayName = “Battery”), Thing UMETA(DisplayName = “Thing”), AnotherThing UMETA(DisplayName = “Another Thing”), RedBadge […]

Waystation Echo DevLog #5: Some bad video and animation updates

I tried using Open Broadcast Server to record a demo of how I am handling arm animations, and to show off a little bit of the look and feel (in alpha stage, of course) of Waystation Echo. https://www.youtube.com/watch?v=29tPZVDhl8U Some things to note in this devlog update: I am constantly learning new things in Blender. Since […]