Waystation Echo Devlog #2: Environment cleanup

It’s been a long while since I’ve posted anything about Waystation Echo, the third-person survival puzzle game I have been designing for about two years now. I started integrating ootii’s Interactable Core with my custom door and charge handling scripts to see if I could save some time designing these puzzle doors. Ootii is incredibly…

Unity vs Unreal Fees – When does it matter?

Game developers interested in Unity and Unreal will often ask about pricing. Both engines have paid tiers, with very specific caveats–and considerations for those of us interested in comparing the two from a price perspective. Unreal Engine requires you to pay 5% of your gross revenue beyond $3,000 per quarter. That means you can make…

Astromos DevLog #1: Look and feel and the general idea

So my daughter has been drawing a lot of aliens recently, and at night she likes to lay in her bed and draw while I work on my own art. This month (August), I promised myself I would focus my creative energies onto ONE project–which, if you know me, is a massive challenge–and that focus…