Using Unity Events with Text Engine’s Feedback Controller

Text Engine’s Feedback Controllers can be called from any object in your scene that has a reference to the Text Engine Manager by using Unity Events. In this tutorial, we’ll go through an example of how you can incorporate Unity Events in your component scripts and have them trigger new lines in your text systems.

Note: This is a follow-up to Introduction to Text Engine for Unity: Feedback Controllers. If you haven’t read that introductory post about Feedback Controllers in Text Engine, please do that first.

 

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